Rolecorn is a set of keys for a world that does not yet exist. The mechanics are not strict laws, but guides for your imagination.
You are all the creators of this world. Roll the dice to set the direction, and your imagination will do the rest. Every failure is a new twist, every victory is a tense triumph.
Remember: these rules are the backdrop for your actions, not their confines. Use them only when you truly need to. Don't be afraid to add your own temporary bonuses for equipment, a clever idea, or great roleplaying. But remember: simplicity is the key to a dynamic game. Don't turn the story into bookkeeping.
Describe your character in as much detail as possible... What they did, what they were interested in, what motivated them...
Highlight what they are very good at, their mindset, interests, and what they are very bad at, their phobias and pitfalls. If there are any distinctive features, those should be highlighted as well.
Now, during all d20 dice checks, if the character's backstory influences the roll, add or subtract from the rolled value:
The +4 bonus is not the ceiling. The value can grow as this part of their backstory is recognized to have reached a completely new level.
The GM scenes rolls a d4:
| d4 | Situation | Effect |
|---|---|---|
| 1 | Danger | +5 to difficulty |
| 2 | Complications | +3 to difficulty |
| 3 | Neutral | +0 to difficulty |
| 4 | Fortune | -3 to difficulty |
The GM scenes determines the difficulty in advance or rolls d20 + the situation modifier or the opponent's background.
d20=15 + Danger(+5) = Difficulty 20 Purpose: To determine how challenging the task is.The player rolls d20 + background influence.
d20=10 + skilled warrior(4) + assistance(+2) = 16Assistance: another player adds their background bonus or allows a reroll if they have no applicable bonus.
The hero has 3 rounds of resolve or 3 "lives," depending on the situation.The player rolls a d4:
| d4 | Result | Difficulty | Rounds |
|---|---|---|---|
| 1 | Getting Worse | +3 | -3 |
| 2 | Hard | -1 | -2 |
| 3 | Perseverance | -2 | -1 |
| 4 | Breakthrough! | -3 | -0 |
Defeat: if rounds are less than or equal to 0 — complete failure.
If you want to add a modifier to a throw instead of reducing its difficulty, simply replace the sign: -3 => +3; +3 => -3...
Improvise! Don't feel constrained by the number of rounds. Shorten them, interrupt them to introduce a new event or action. The main thing is that it is interesting and logical for your story."The hero is cracking a safe."
"You triggered the alarm! Sirens are wailing, there's little time left."
Use after key scenes to make the story develop unexpectedly.
| d4 | Twist |
|---|---|
| 1 | Setback/Escalation |
| 2 | Dead End |
| 3 | Fork/Clue |
| 4 | Progress |
Essentially, the opponent's roll sets the difficulty for you, so if you rolled a 3 in Tension (difficulty -2) it means you add +2 to your roll.
Conflict Example
"You are left without a sword, slip, and fall to one knee. Now you are in a desperate position (-3)."
"The Warrior missed but was able to analyze the Rogue's movements."
Tracks allow you to monitor a character's progressive conditions. There can be any number of them and of any nature: from psychological state to infection.
Now think and write down under what circumstances the condition will worsen: horror, loss, conflicts... And under what circumstances it will recover: time, rest, new hope....
Divide the condition into 5 stages and describe what changes occur at each of them. These stages are linked to the condition boxes.
Difficulty The value needed on a roll to avoid gaining condition points. Starts at 10 and increases as condition boxes are filled.
Each time you face circumstances that worsen the condition, roll d20 + background influence against the current difficulty. On a failure, fill in one condition box or part of it.
Condition Boxes You have 5 condition boxes, which you can subdivide into several parts if you want to stretch the progression time of the condition. Once an entire box is filled:
When recovery occurs: roll a d4 to find out how many boxes or parts of boxes can be cleared. (Optional) For some tracks, you can forbid clearing already fully filled boxes.